WoW Forever Mage Talent Calculator
This is a free Mage talent calculator for World of Warcraft®: Forever™. Open the full Arcane, Fire, and Frost trees, spend all 51 points under Forever rules, then copy a share link. Talent names and every rank description are read from client build 1.60.1.70425, checked 16 October 2026.
Arcane
0 ptsArcane talent list
- Wand Specialization
· row 1 · max 2 · M
- Increases your damage with Wands by 13%.
- Increases your damage with Wands by 25%.
- Arcane Focus
· row 1 · max 5 · C
- Improves your chance to hit with Arcane spells by 1%.
- Improves your chance to hit with Arcane spells by 2%.
- Improves your chance to hit with Arcane spells by 3%.
- Improves your chance to hit with Arcane spells by 4%.
- Improves your chance to hit with Arcane spells by 5%.
- Improved Channeling
· row 1 · max 5 · C
- Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
- Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.
- Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.
- Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.
- Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
- Missile Barrage
· row 1 · max 2 · N
- Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Arcane Subtlety
· row 2 · max 2 · M
- Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
- Magic Absorption
· row 2 · max 2 · C
- Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration
· row 2 · max 5
- Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Arcane Resilience
· row 2 · max 2 · M
- Increases your Armor by an amount equal to 25% of your Intellect.
- Increases your Armor by an amount equal to 50% of your Intellect.
- Arcane Geometry
· row 3 · max 2 · N
- Increases the range of your Arcane spells by 3 yards.
- Increases the range of your Arcane spells by 6 yards.
- Arcane Impact
· row 3 · max 3 · C
- Increases the critical strike chance of your Arcane spells by 2%.
- Increases the critical strike chance of your Arcane spells by 4%.
- Increases the critical strike chance of your Arcane spells by 6%.
- Arcane Blast
· row 3 · max 1 · N
- Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
- Arcane Shielding
· row 4 · max 2 · C
- Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
- Improved Counterspell
· row 4 · max 2 · C
- Your Counterspell also Silences the target for 2 sec.
- Your Counterspell also Silences the target for 4 sec.
- Arcane Meditation
· row 4 · max 3 · M
- Allows 17% of your Mana regeneration to continue while casting.
- Allows 33% of your Mana regeneration to continue while casting.
- Allows 50% of your Mana regeneration to continue while casting.
- Presence of Mind
· row 5 · max 1
- When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind
· row 5 · max 5 · C
- Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
- Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
- Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
- Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
- Arcane Instability
· row 6 · max 3 · M
- Increases the damage done by your spells by 1% and your critical strike chance by 1%.
- Increases the damage done by your spells by 2% and your critical strike chance by 2%.
- Increases the damage done by your spells by 3% and your critical strike chance by 3%.
- Arcane Power
· row 7 · max 1 · C
- For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
0 ptsFire talent list
- Improved Fire Blast
· row 1 · max 2 · M
- Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
- Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
- Incineration
· row 1 · max 3 · M
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
- Improved Fireball
· row 1 · max 5 · M
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
- Ignite
· row 2 · max 5
- Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
- Flame Throwing
· row 2 · max 2
- Increases the range of your Fire spells by 3 yards.
- Increases the range of your Fire spells by 6 yards.
- Impact
· row 2 · max 3 · M
- Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Gives your Fire spells a 7% chance to stun the target for 2 sec.
- Gives your Fire spells a 10% chance to stun the target for 2 sec.
- Burning Soul
· row 3 · max 3 · M
- Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
- Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
- Improved Flamestrike
· row 3 · max 3
- Increases the critical strike chance of your Flamestrike spell by 5%.
- Increases the critical strike chance of your Flamestrike spell by 10%.
- Increases the critical strike chance of your Flamestrike spell by 15%.
- Pyroblast
· row 3 · max 1 · C
- Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Scorch
· row 4 · max 3 · C
- Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward
· row 4 · max 2
- Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
- Heating Up
· row 4 · max 1 · N
- Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
- Master of Elements
· row 4 · max 3
- Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Your Fire and Frost critical strikes will refund 20% of their base mana cost.
- Your Fire and Frost critical strikes will refund 30% of their base mana cost.
- Critical Mass
· row 5 · max 5 · C
- Increases the critical strike chance of your Fire spells by 2%.
- Increases the critical strike chance of your Fire spells by 4%.
- Increases the critical strike chance of your Fire spells by 6%.
- Increases the critical strike chance of your Fire spells by 8%.
- Increases the critical strike chance of your Fire spells by 10%.
- Blast Wave
· row 5 · max 1 · C
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power
· row 6 · max 3 · C
- Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
- Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
- Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
- Combustion
· row 7 · max 1 · C
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
0 ptsFrost talent list
- Frost Warding
· row 1 · max 2
- Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
- Improved Frostbolt
· row 1 · max 5 · C
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
- Elemental Precision
· row 1 · max 5 · C
- Improves your chance to hit with Frost and Fire spells by 1%.
- Improves your chance to hit with Frost and Fire spells by 2%.
- Improves your chance to hit with Frost and Fire spells by 3%.
- Improves your chance to hit with Frost and Fire spells by 4%.
- Improves your chance to hit with Frost and Fire spells by 5%.
- Ice Shards
· row 2 · max 5
- Increases the critical strike damage bonus of your Frost spells by 20%.
- Increases the critical strike damage bonus of your Frost spells by 40%.
- Increases the critical strike damage bonus of your Frost spells by 60%.
- Increases the critical strike damage bonus of your Frost spells by 80%.
- Increases the critical strike damage bonus of your Frost spells by 100%.
- Permafrost
· row 2 · max 3 · C
- Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
- Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
- Improved Frost Nova
· row 2 · max 2
- Reduces the cooldown of your Frost Nova spell by 2 sec.
- Reduces the cooldown of your Frost Nova spell by 4 sec.
- Frostbite
· row 2 · max 3
- Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
- Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
- Piercing Ice
· row 3 · max 3
- Increases the damage done by your Frost spells by 2%.
- Increases the damage done by your Frost spells by 4%.
- Increases the damage done by your Frost spells by 6%.
- Frost Channeling
· row 3 · max 3 · M
- Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
- Ice Lance
· row 3 · max 1 · N
- Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
- Improved Blizzard
· row 3 · max 3 · C
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
- Arctic Reach
· row 4 · max 2 · C
- Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Ice Block
· row 4 · max 1 · M
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter
· row 4 · max 3 · M
- Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Increases the critical strike chance of all your spells against Frozen targets by 33%.
- Increases the critical strike chance of all your spells against Frozen targets by 50%.
- Improved Cone of Cold
· row 5 · max 3 · M
- Increases the damage dealt by your Cone of Cold spell by 12%.
- Increases the damage dealt by your Cone of Cold spell by 23%.
- Increases the damage dealt by your Cone of Cold spell by 35%.
- Cold Snap
· row 5 · max 1 · M
- Finishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost
· row 5 · max 2 · N
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill
· row 6 · max 5 · C
- Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Ice Barrier
· row 7 · max 1 · C
- Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Save and share a Mage build
Spend points in the calculator above, then use Copy link. The address updates on every rank so a real path under /mage/build/ restores the same build in another browser. Drafts also stay in local storage on this device.
Talc does not publish community rankings or unverified BiS lists. Plan your own Arcane / Fire / Frost split and share the link.
What changed vs Classic?
In our dataset for Mage, talent marks versus Classic Era break down as 6 new (N), 21 changed (C), 15 moved (M),
and 12 unchanged. Counts are computed from data/talents.json for this class — not copied from other
calculators. See the beta changelog when the client build updates.
| Mark | Meaning | Mage count |
|---|---|---|
| N | New since Classic | 6 |
| C | Changed since Classic | 21 |
| M | Moved since Classic | 15 |
| — | Unchanged | 12 |
- M Wand Specialization · arcane — vs Classic: position
- C Arcane Focus · arcane — vs Classic: values
- C Improved Channeling · arcane — vs Classic: values
- N Missile Barrage · arcane
- M Arcane Subtlety · arcane — vs Classic: position values
- C Magic Absorption · arcane — vs Classic: ranks values
- M Arcane Resilience · arcane — vs Classic: position ranks
- N Arcane Geometry · arcane
- C Arcane Impact · arcane — vs Classic: text
- N Arcane Blast · arcane
- C Arcane Shielding · arcane — vs Classic: values
- C Improved Counterspell · arcane — vs Classic: values
- M Arcane Meditation · arcane — vs Classic: position values
- C Arcane Mind · arcane — vs Classic: values
- M Arcane Instability · arcane — vs Classic: position values
- C Arcane Power · arcane — vs Classic: values
- M Improved Fire Blast · fire — vs Classic: position ranks values
- M Incineration · fire — vs Classic: position ranks values
- M Improved Fireball · fire — vs Classic: position text
- M Impact · fire — vs Classic: position ranks
- M Burning Soul · fire — vs Classic: position ranks
- C Pyroblast · fire — vs Classic: values
- C Improved Scorch · fire — vs Classic: steps text
- N Heating Up · fire
- C Critical Mass · fire — vs Classic: ranks values
- C Blast Wave · fire — vs Classic: values
- C Fire Power · fire — vs Classic: ranks values
- C Combustion · fire — vs Classic: text
- C Improved Frostbolt · frost — vs Classic: text
- C Elemental Precision · frost — vs Classic: ranks values
- C Permafrost · frost — vs Classic: values
- M Frost Channeling · frost — vs Classic: position
- N Ice Lance · frost
- C Improved Blizzard · frost — vs Classic: values
- C Arctic Reach · frost — vs Classic: text
- M Ice Block · frost — vs Classic: position
- M Shatter · frost — vs Classic: position ranks
- M Improved Cone of Cold · frost — vs Classic: position steps
- M Cold Snap · frost — vs Classic: position
- N Fingers of Frost · frost
- C Winter's Chill · frost — vs Classic: values
- C Ice Barrier · frost — vs Classic: values
About the Mage trees in Forever
How Mage talent points work in Forever
At level 60 you have 51 talent points. Those points are one shared pool across Arcane, Fire, and Frost — not 51 per tree.
Inside a single tree, spending 5 points unlocks the next row. Locked rows stay grey until that gate is met. Talents also respect maxRank (1–5) and prerequisite links: you cannot rank a talent until its requirement is filled.
The calculator blocks overspend. Used and remaining points update as you click.
Arcane, Fire, and Frost trees
This page lists 54 Mage talents in our dataset: 18 in Arcane, 17 in Fire, 19 in Frost. Every name and rank text is prerendered in the HTML so you (and crawlers) can read them without running the interactive grid.
Use the trees above to try Arcane-heavy, Fire-heavy, or Frost-heavy splits. Nothing on this page claims a single “correct” PvE or PvP build — that would need live tuning data we do not invent.
What changed for Mage vs Classic?
Against Classic Era in our diff file, Mage shows 6 new talents, 21 changed, 15 moved, and 12 unchanged. Examples of new nodes include Missile Barrage, Arcane Geometry, and Arcane Blast. Changed examples include Arcane Focus, Improved Channeling, and Magic Absorption. Moved examples include Wand Specialization, Arcane Subtlety, and Arcane Resilience.
Open the change list on this page for the full crawlable set, or open an individual talent page for every rank description. Counts come from data/talents.json for class mage — not from competitor pages.
When the client build moves, check the beta changelog for what we rebuilt.
Plan, save, and share a Mage build
Each point you spend updates the address bar. Copy that URL, or use Copy link, to restore the same ranks in another browser via a real path under /mage/build/ — not a hash fragment.
Drafts also stay in local storage on this device (clearing site data removes them). Reset and undo are available in the calculator chrome when you need to restart a theorycraft pass. Talc cannot import or export an in-game talent string — plan here, then apply ranks in the client yourself.
If you are comparing classes before locking a main, the home hub links all nine calculators, including Warlock and Druid beside Mage.
Related pages: Forever talent calculator hub · Warrior talent calculator · Paladin talent calculator · beta changelog .
All Mage talents
- Wand Specialization (arcane)
- Arcane Focus (arcane)
- Improved Channeling (arcane)
- Missile Barrage (arcane)
- Arcane Subtlety (arcane)
- Magic Absorption (arcane)
- Arcane Concentration (arcane)
- Arcane Resilience (arcane)
- Arcane Geometry (arcane)
- Arcane Impact (arcane)
- Arcane Blast (arcane)
- Arcane Shielding (arcane)
- Improved Counterspell (arcane)
- Arcane Meditation (arcane)
- Presence of Mind (arcane)
- Arcane Mind (arcane)
- Arcane Instability (arcane)
- Arcane Power (arcane)
- Improved Fire Blast (fire)
- Incineration (fire)
- Improved Fireball (fire)
- Ignite (fire)
- Flame Throwing (fire)
- Impact (fire)
- Burning Soul (fire)
- Improved Flamestrike (fire)
- Pyroblast (fire)
- Improved Scorch (fire)
- Improved Fire Ward (fire)
- Heating Up (fire)
- Master of Elements (fire)
- Critical Mass (fire)
- Blast Wave (fire)
- Fire Power (fire)
- Combustion (fire)
- Frost Warding (frost)
- Improved Frostbolt (frost)
- Elemental Precision (frost)
- Ice Shards (frost)
- Permafrost (frost)
- Improved Frost Nova (frost)
- Frostbite (frost)
- Piercing Ice (frost)
- Frost Channeling (frost)
- Ice Lance (frost)
- Improved Blizzard (frost)
- Arctic Reach (frost)
- Ice Block (frost)
- Shatter (frost)
- Improved Cone of Cold (frost)
- Cold Snap (frost)
- Fingers of Frost (frost)
- Winter's Chill (frost)
- Ice Barrier (frost)
Mage FAQ
How many Mage talents are in Forever?
This calculator lists 54 Mage talents across Arcane, Fire, Frost (18 / 17 / 19), read from client build 1.60.1.70425, checked 16 October 2026.
How do Mage talent points work?
At level 60 you have 51 points shared across all three trees. Within one tree, each new row opens after 5 points spent in that tree. Prerequisites and maxRank still apply.
What changed for Mage vs Classic?
In our dataset, Mage has 6 new, 21 changed, 15 moved, and 12 unchanged talents versus Classic Era. The change list on this page links every marked talent.
Does Talc pick the best Mage build?
No. Talc is a planning tool. It does not publish unverified BiS, DPS rankings, or leveling presets. Spend points on the trees, then share your own link.
Where is my draft saved, and can I import a game build?
Drafts stay in this browser’s local storage on this device. Clearing cookies or site data removes them. Share links restore ranks on any browser. Talc cannot import talent strings from the game client.
Is Talc official, and do I need an account?
Talc is an unofficial fan-made tool, not affiliated with Blizzard. It is free and does not require an account.