Talc.com

1.60.1.70425

WoW Forever Rogue Talent Calculator

This is a free Rogue talent calculator for World of Warcraft®: Forever™. Open the full Assassination, Combat, and Subtlety trees, spend all 51 points under Forever rules, then copy a share link. Talent names and every rank description are read from client build 1.60.1.70425, checked 16 October 2026.

Points 0 / 51 Left 51 0 / 0 / 0

Assassination

0 pts
Assassination talent list
  • Improved Gouge · row 1 · max 3 · C
    1. Increases the duration of your Gouge ability by 0.5 sec.
    2. Increases the duration of your Gouge ability by 1 sec.
    3. Increases the duration of your Gouge ability by 1.5 sec.
  • Remorseless Attacks · row 1 · max 2 · C
    1. After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
    2. After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
  • Malice · row 1 · max 5 · C
    1. Increases your critical strike chance with all attacks and Poisons by 1%.
    2. Increases your critical strike chance with all attacks and Poisons by 2%.
    3. Increases your critical strike chance with all attacks and Poisons by 3%.
    4. Increases your critical strike chance with all attacks and Poisons by 4%.
    5. Increases your critical strike chance with all attacks and Poisons by 5%.
  • Ruthlessness · row 2 · max 3
    1. Gives your finishing moves a 20% chance to add a Combo Point to your target.
    2. Gives your finishing moves a 40% chance to add a Combo Point to your target.
    3. Gives your finishing moves a 60% chance to add a Combo Point to your target.
  • Murder · row 2 · max 2 · C
    1. Increases all damage dealt by 2% against Humanoid and Giant targets.
    2. Increases all damage dealt by 4% against Humanoid and Giant targets.
  • Improved Slice and Dice · row 2 · max 3
    1. Increases the duration of your Slice and Dice ability by 15%.
    2. Increases the duration of your Slice and Dice ability by 30%.
    3. Increases the duration of your Slice and Dice ability by 45%.
  • Relentless Strikes · row 3 · max 1
    1. Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
  • Improved Expose Armor · row 3 · max 2 · C
    1. Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
    2. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
  • Lethality · row 3 · max 5 · C
    1. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
    2. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
    3. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
    4. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
    5. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
  • Vile Poisons · row 4 · max 5 · M
    1. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
    2. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
    3. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
    4. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
    5. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
  • Cold Blood · row 4 · max 1 · M
    1. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
  • Improved Poisons · row 4 · max 5 · C
    1. Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
    2. Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
    3. Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
    4. Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
    5. Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
  • Vigor · row 5 · max 2 · M
    1. Increases your maximum Energy by 5.
    2. Increases your maximum Energy by 10.
  • Mutilate · row 5 · max 1 · N
    1. Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Improved Kidney Shot · row 5 · max 2 · C
    1. Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
    2. Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
  • Seal Fate · row 6 · max 5 · M
    1. Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
    2. Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
    3. Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
    4. Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
    5. Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
  • Venom · row 7 · max 1 · N
    1. Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Combat

0 pts
Combat talent list
  • Improved Eviscerate · row 1 · max 3 · C
    1. Increases the damage done by your Eviscerate ability by 7%.
    2. Increases the damage done by your Eviscerate ability by 13%.
    3. Increases the damage done by your Eviscerate ability by 20%.
  • Improved Sinister Strike · row 1 · max 2
    1. Reduces the Energy cost of your Sinister Strike ability by 3.
    2. Reduces the Energy cost of your Sinister Strike ability by 5.
  • Lightning Reflexes · row 1 · max 5
    1. Increases your Dodge chance by 1%.
    2. Increases your Dodge chance by 2%.
    3. Increases your Dodge chance by 3%.
    4. Increases your Dodge chance by 4%.
    5. Increases your Dodge chance by 5%.
  • Puncturing Wounds · row 2 · max 3 · N
    1. Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
    2. Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
    3. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
  • Deflection · row 2 · max 3 · C
    1. Increases your Parry chance by 2%.
    2. Increases your Parry chance by 4%.
    3. Increases your Parry chance by 6%.
  • Precision · row 2 · max 3 · C
    1. Improves your chance to hit by 1%.
    2. Improves your chance to hit by 2%.
    3. Improves your chance to hit by 3%.
  • Endurance · row 3 · max 2 · C
    1. Reduces the cooldown of your Sprint and Evasion abilities by 30%.
    2. Reduces the cooldown of your Sprint and Evasion abilities by 60%.
  • Riposte · row 3 · max 1
    1. A strike that becomes active after parrying an opponent's attack.
  • Improved Sprint · row 3 · max 2
    1. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
    2. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
  • Improved Kick · row 4 · max 2
    1. Gives your Kick ability a 50% chance to Silence the target for 2 sec.
    2. Gives your Kick ability a 100% chance to Silence the target for 2 sec.
  • Flawless Execution · row 4 · max 1 · N
    1. Reduces the Energy cost of your Eviscerate ability by 10.
  • Dual Wield Specialization · row 4 · max 5 · C
    1. Increases the damage done by your off-hand weapon by 5%.
    2. Increases the damage done by your off-hand weapon by 10%.
    3. Increases the damage done by your off-hand weapon by 15%.
    4. Increases the damage done by your off-hand weapon by 20%.
    5. Increases the damage done by your off-hand weapon by 25%.
  • Blade Flurry · row 5 · max 1 · C
    1. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Hack and Slash · row 5 · max 5 · N
    1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
    2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
    3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
    4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
    5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
  • Weapon Expertise · row 6 · max 2 · C
    1. Reduces the chance for your attacks to be Dodged or Parried by 1%.
    2. Reduces the chance for your attacks to be Dodged or Parried by 2%.
  • Aggression · row 6 · max 3 · C
    1. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
    2. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
    3. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
  • Adrenaline Rush · row 7 · max 1
    1. Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

0 pts
Subtlety talent list
  • Camouflage · row 1 · max 5 · M
    1. Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
    2. Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
    3. Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
    4. Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
    5. Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
  • Master of Deception · row 1 · max 3 · C
    1. Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
    2. Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
    3. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
  • Opportunity · row 1 · max 2 · C
    1. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
    2. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
  • Setup · row 2 · max 3 · M
    1. Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
    2. Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
    3. Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
  • Elusiveness · row 2 · max 2 · C
    1. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
    2. Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
  • Dirty Tricks · row 2 · max 2 · N
    1. Reduces the Energy cost of your Sap and Blind abilities by 25%.
    2. Reduces the Energy cost of your Sap and Blind abilities by 50%.
  • Improved Ambush · row 2 · max 3 · M
    1. Increases the critical strike chance of your Ambush ability by 15%.
    2. Increases the critical strike chance of your Ambush ability by 30%.
    3. Increases the critical strike chance of your Ambush ability by 45%.
  • Initiative · row 3 · max 3 · C
    1. Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    2. Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    3. Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike · row 3 · max 1 · C
    1. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • Improved Distract · row 3 · max 2 · N
    1. Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
    2. Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
  • Heightened Senses · row 4 · max 2 · M
    1. Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
    2. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
  • Premeditation · row 4 · max 1 · M
    1. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Serrated Blades · row 4 · max 3 · C
    1. Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
    2. Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
    3. Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
  • Dirty Deeds · row 5 · max 2 · M
    1. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
    2. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
  • Preparation · row 5 · max 1
    1. When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
  • Hemorrhage · row 5 · max 1 · M
    1. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • Quietus · row 6 · max 5 · N
    1. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
    2. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
    3. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
    4. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
    5. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
  • Cutthroat · row 6 · max 5 · N
    1. Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
    2. Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
    3. Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
    4. Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
    5. Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand Cuts · row 7 · max 1 · N
    1. When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Save and share a Rogue build

Spend points in the calculator above, then use Copy link. The address updates on every rank so a real path under /rogue/build/ restores the same build in another browser. Drafts also stay in local storage on this device.

Talc does not publish community rankings or unverified BiS lists. Plan your own Assassination / Combat / Subtlety split and share the link.

What changed vs Classic?

In our dataset for Rogue, talent marks versus Classic Era break down as 10 new (N), 22 changed (C), 11 moved (M), and 10 unchanged. Counts are computed from data/talents.json for this class — not copied from other calculators. See the beta changelog when the client build updates.

Mark Meaning Rogue count
N New since Classic 10
C Changed since Classic 22
M Moved since Classic 11
— Unchanged 10

About the Rogue trees in Forever

How Rogue talent points work in Forever

At level 60 you have 51 talent points. Those points are one shared pool across Assassination, Combat, and Subtlety — not 51 per tree.

Inside a single tree, spending 5 points unlocks the next row. Locked rows stay grey until that gate is met. Talents also respect maxRank (1–5) and prerequisite links: you cannot rank a talent until its requirement is filled.

The calculator blocks overspend. Used and remaining points update as you click.

Assassination, Combat, and Subtlety trees

This page lists 53 Rogue talents in our dataset: 17 in Assassination, 17 in Combat, 19 in Subtlety. Every name and rank text is prerendered in the HTML so you (and crawlers) can read them without running the interactive grid.

Use the trees above to try Assassination-heavy, Combat-heavy, or Subtlety-heavy splits. Nothing on this page claims a single “correct” PvE or PvP build — that would need live tuning data we do not invent.

What changed for Rogue vs Classic?

Against Classic Era in our diff file, Rogue shows 10 new talents, 22 changed, 11 moved, and 10 unchanged. Examples of new nodes include Mutilate, Venom, and Puncturing Wounds. Changed examples include Improved Gouge, Remorseless Attacks, and Malice. Moved examples include Vile Poisons, Cold Blood, and Vigor.

Open the change list on this page for the full crawlable set, or open an individual talent page for every rank description. Counts come from data/talents.json for class rogue — not from competitor pages.

When the client build moves, check the beta changelog for what we rebuilt.

Plan, save, and share a Rogue build

Each point you spend updates the address bar. Copy that URL, or use Copy link, to restore the same ranks in another browser via a real path under /rogue/build/ — not a hash fragment.

Drafts also stay in local storage on this device (clearing site data removes them). Reset and undo are available in the calculator chrome when you need to restart a theorycraft pass. Talc cannot import or export an in-game talent string — plan here, then apply ranks in the client yourself.

If you are comparing classes before locking a main, the home hub links all nine calculators, including Priest and Shaman beside Rogue.

Related pages: Forever talent calculator hub · Warrior talent calculator · Paladin talent calculator · beta changelog .

All Rogue talents

Rogue FAQ

How many Rogue talents are in Forever?

This calculator lists 53 Rogue talents across Assassination, Combat, Subtlety (17 / 17 / 19), read from client build 1.60.1.70425, checked 16 October 2026.

How do Rogue talent points work?

At level 60 you have 51 points shared across all three trees. Within one tree, each new row opens after 5 points spent in that tree. Prerequisites and maxRank still apply.

What changed for Rogue vs Classic?

In our dataset, Rogue has 10 new, 22 changed, 11 moved, and 10 unchanged talents versus Classic Era. The change list on this page links every marked talent.

Does Talc pick the best Rogue build?

No. Talc is a planning tool. It does not publish unverified BiS, DPS rankings, or leveling presets. Spend points on the trees, then share your own link.

Where is my draft saved, and can I import a game build?

Drafts stay in this browser’s local storage on this device. Clearing cookies or site data removes them. Share links restore ranks on any browser. Talc cannot import talent strings from the game client.

Is Talc official, and do I need an account?

Talc is an unofficial fan-made tool, not affiliated with Blizzard. It is free and does not require an account.