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1.60.1.70425

WoW Forever Priest Talent Calculator

This is a free Priest talent calculator for World of Warcraft®: Forever™. Open the full Discipline, Holy, and Shadow Magic trees, spend all 51 points under Forever rules, then copy a share link. Talent names and every rank description are read from client build 1.60.1.70425, checked 16 October 2026.

Points 0 / 51 Left 51 0 / 0 / 0

Discipline

0 pts
Discipline talent list
  • Power in Light · row 1 · max 5 · N
    1. Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
    2. Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
    3. Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
    4. Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
    5. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
  • Wand Specialization · row 1 · max 2 · M
    1. Increases your damage with Wands by 13%.
    2. Increases your damage with Wands by 25%.
  • Twin Disciplines · row 1 · max 5 · N
    1. Increases the damage and healing of your instant cast spells by 1%.
    2. Increases the damage and healing of your instant cast spells by 2%.
    3. Increases the damage and healing of your instant cast spells by 3%.
    4. Increases the damage and healing of your instant cast spells by 4%.
    5. Increases the damage and healing of your instant cast spells by 5%.
  • Silent Resolve · row 2 · max 3 · C
    1. Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
    2. Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
    3. Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
  • Holy Precision · row 2 · max 3 · N
    1. Improves your chance to hit with Holy spells by 6%.
    2. Improves your chance to hit with Holy spells by 12%.
    3. Improves your chance to hit with Holy spells by 18%.
  • Mental Strength · row 2 · max 5 · M
    1. Increases your total Intellect by 2%.
    2. Increases your total Intellect by 4%.
    3. Increases your total Intellect by 6%.
    4. Increases your total Intellect by 8%.
    5. Increases your total Intellect by 10%.
  • Martyrdom · row 2 · max 2 · C
    1. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
    2. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
  • Mental Agility · row 3 · max 3 · M
    1. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
    2. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
    3. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
  • Inner Focus · row 3 · max 1 · C
    1. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
  • Improved Power Word: Shield · row 3 · max 3 · M
    1. Increases the damage absorbed by your Power Word: Shield by 7%.
    2. Increases the damage absorbed by your Power Word: Shield by 14%.
    3. Increases the damage absorbed by your Power Word: Shield by 20%.
  • Meditation · row 3 · max 3 · M
    1. Allows 17% of your Mana regeneration to continue while casting.
    2. Allows 33% of your Mana regeneration to continue while casting.
    3. Allows 50% of your Mana regeneration to continue while casting.
  • Improved Inner Fire · row 4 · max 3 · C
    1. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
    2. Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
    3. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
  • Improved Mana Burn · row 4 · max 2 · M
    1. Reduces the casting time of your Mana Burn spell by 0.5 sec.
    2. Reduces the casting time of your Mana Burn spell by 1 sec.
  • Soul Warding · row 4 · max 1 · N
    1. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
  • Penance · row 5 · max 1 · N
    1. Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
  • Renewed Hope · row 5 · max 5 · N
    1. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
    2. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
    3. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
    4. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
    5. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • Divine Aegis · row 6 · max 3 · N
    1. Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed.
    2. Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed.
    3. Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed.
  • Power Infusion · row 7 · max 1 · C
    1. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy

0 pts
Holy talent list
  • Twilight Focus · row 1 · max 3 · C
    1. Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
    2. Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
    3. Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
  • Improved Renew · row 1 · max 3
    1. Increases the amount healed by your Renew spell by 5%.
    2. Increases the amount healed by your Renew spell by 10%.
    3. Increases the amount healed by your Renew spell by 15%.
  • Holy Specialization · row 1 · max 5 · C
    1. Increases the critical effect chance of your Holy spells by 1%.
    2. Increases the critical effect chance of your Holy spells by 2%.
    3. Increases the critical effect chance of your Holy spells by 3%.
    4. Increases the critical effect chance of your Holy spells by 4%.
    5. Increases the critical effect chance of your Holy spells by 5%.
  • Spell Warding · row 2 · max 5
    1. Reduces all spell damage taken by 2%.
    2. Reduces all spell damage taken by 4%.
    3. Reduces all spell damage taken by 6%.
    4. Reduces all spell damage taken by 8%.
    5. Reduces all spell damage taken by 10%.
  • Divine Fury · row 2 · max 5
    1. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
    2. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
    3. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
    4. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
    5. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
  • Holy Nova · row 3 · max 1 · C
    1. Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
  • Blessed Recovery · row 3 · max 3 · C
    1. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
    2. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
    3. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  • Inspiration · row 3 · max 3 · C
    1. Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
    2. Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
    3. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
  • Holy Reach · row 4 · max 2
    1. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
    2. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
  • Improved Healing · row 4 · max 3 · C
    1. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
    2. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
    3. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
  • Searing Light · row 4 · max 2 · C
    1. Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
    2. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
  • Binding Heal · row 4 · max 1 · N
    1. Heals a friendly target and the caster for 223 to 271. Low threat.
  • Litany of Light · row 5 · max 2 · N
    1. When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
    2. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
  • Spirit of Redemption · row 5 · max 1 · C
    1. Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance · row 5 · max 5 · C
    1. Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
    2. Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
    3. Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
    4. Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
    5. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
  • Spiritual Healing · row 6 · max 3 · C
    1. Increases the amount healed by your spells by 3%.
    2. Increases the amount healed by your spells by 7%.
    3. Increases the amount healed by your spells by 10%.
  • Prayer of Mending · row 7 · max 1 · N
    1. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Shadow Magic

0 pts
Shadow Magic talent list
  • Shadow Focus · row 1 · max 5 · M
    1. Improves your chance to hit with Shadow spells by 1%.
    2. Improves your chance to hit with Shadow spells by 2%.
    3. Improves your chance to hit with Shadow spells by 3%.
    4. Improves your chance to hit with Shadow spells by 4%.
    5. Improves your chance to hit with Shadow spells by 5%.
  • Blackout · row 1 · max 5 · M
    1. Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
    2. Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
    3. Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
    4. Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
    5. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
  • Spirit Tap · row 1 · max 5 · M
    1. Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
    2. Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
    3. Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
    4. Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
    5. Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
  • Improved Mind Blast · row 2 · max 5 · M
    1. Reduces the cooldown of your Mind Blast spell by 0.5 sec.
    2. Reduces the cooldown of your Mind Blast spell by 1 sec.
    3. Reduces the cooldown of your Mind Blast spell by 1.5 sec.
    4. Reduces the cooldown of your Mind Blast spell by 2 sec.
    5. Reduces the cooldown of your Mind Blast spell by 2.5 sec.
  • Improved Shadow Word: Pain · row 2 · max 2 · M
    1. Increases the duration of your Shadow Word: Pain spell by 3 sec.
    2. Increases the duration of your Shadow Word: Pain spell by 6 sec.
  • Shadow Reach · row 2 · max 2 · M
    1. Increases the range of your offensive Shadow spells by 10%.
    2. Increases the range of your offensive Shadow spells by 20%.
  • Improved Psychic Scream · row 3 · max 2 · M
    1. Reduces the cooldown of your Psychic Scream spell by 2 sec.
    2. Reduces the cooldown of your Psychic Scream spell by 4 sec.
  • Mind Flay · row 3 · max 1 · C
    1. Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Improved Mind Flay · row 3 · max 2 · N
    1. Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
    2. Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
  • Dark Inspiration · row 4 · max 5 · N
    1. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
    2. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
    3. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
    4. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
    5. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
  • Vampiric Embrace · row 4 · max 1 · M
    1. Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
  • Shadow Weaving · row 4 · max 3 · M
    1. Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
    2. Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
    3. Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
  • Silence · row 5 · max 1 · C
    1. Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
  • Devouring Contagion · row 5 · max 2 · N
    1. Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
    2. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
  • Early Demise · row 6 · max 2 · N
    1. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
    2. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
  • Darkness · row 6 · max 5 · C
    1. Increases your Shadow damage done by 2%.
    2. Increases your Shadow damage done by 4%.
    3. Increases your Shadow damage done by 6%.
    4. Increases your Shadow damage done by 8%.
    5. Increases your Shadow damage done by 10%.
  • Shadowform · row 7 · max 1 · C
    1. Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Save and share a Priest build

Spend points in the calculator above, then use Copy link. The address updates on every rank so a real path under /priest/build/ restores the same build in another browser. Drafts also stay in local storage on this device.

Talc does not publish community rankings or unverified BiS lists. Plan your own Discipline / Holy / Shadow Magic split and share the link.

What changed vs Classic?

In our dataset for Priest, talent marks versus Classic Era break down as 14 new (N), 19 changed (C), 15 moved (M), and 4 unchanged. Counts are computed from data/talents.json for this class — not copied from other calculators. See the beta changelog when the client build updates.

Mark Meaning Priest count
N New since Classic 14
C Changed since Classic 19
M Moved since Classic 15
— Unchanged 4

About the Priest trees in Forever

How Priest talent points work in Forever

At level 60 you have 51 talent points. Those points are one shared pool across Discipline, Holy, and Shadow Magic — not 51 per tree.

Inside a single tree, spending 5 points unlocks the next row. Locked rows stay grey until that gate is met. Talents also respect maxRank (1–5) and prerequisite links: you cannot rank a talent until its requirement is filled.

The calculator blocks overspend. Used and remaining points update as you click.

Discipline, Holy, and Shadow Magic trees

This page lists 52 Priest talents in our dataset: 18 in Discipline, 17 in Holy, 17 in Shadow Magic. Every name and rank text is prerendered in the HTML so you (and crawlers) can read them without running the interactive grid.

Use the trees above to try Discipline-heavy, Holy-heavy, or Shadow-heavy splits. Nothing on this page claims a single “correct” PvE or PvP build — that would need live tuning data we do not invent.

What changed for Priest vs Classic?

Against Classic Era in our diff file, Priest shows 14 new talents, 19 changed, 15 moved, and 4 unchanged. Examples of new nodes include Power in Light, Twin Disciplines, and Holy Precision. Changed examples include Silent Resolve, Martyrdom, and Inner Focus. Moved examples include Wand Specialization, Mental Strength, and Mental Agility.

Open the change list on this page for the full crawlable set, or open an individual talent page for every rank description. Counts come from data/talents.json for class priest — not from competitor pages.

When the client build moves, check the beta changelog for what we rebuilt.

Plan, save, and share a Priest build

Each point you spend updates the address bar. Copy that URL, or use Copy link, to restore the same ranks in another browser via a real path under /priest/build/ — not a hash fragment.

Drafts also stay in local storage on this device (clearing site data removes them). Reset and undo are available in the calculator chrome when you need to restart a theorycraft pass. Talc cannot import or export an in-game talent string — plan here, then apply ranks in the client yourself.

If you are comparing classes before locking a main, the home hub links all nine calculators, including Shaman and Mage beside Priest.

Related pages: Forever talent calculator hub · Warrior talent calculator · Paladin talent calculator · beta changelog .

All Priest talents

Priest FAQ

How many Priest talents are in Forever?

This calculator lists 52 Priest talents across Discipline, Holy, Shadow Magic (18 / 17 / 17), read from client build 1.60.1.70425, checked 16 October 2026.

How do Priest talent points work?

At level 60 you have 51 points shared across all three trees. Within one tree, each new row opens after 5 points spent in that tree. Prerequisites and maxRank still apply.

What changed for Priest vs Classic?

In our dataset, Priest has 14 new, 19 changed, 15 moved, and 4 unchanged talents versus Classic Era. The change list on this page links every marked talent.

Does Talc pick the best Priest build?

No. Talc is a planning tool. It does not publish unverified BiS, DPS rankings, or leveling presets. Spend points on the trees, then share your own link.

Where is my draft saved, and can I import a game build?

Drafts stay in this browser’s local storage on this device. Clearing cookies or site data removes them. Share links restore ranks on any browser. Talc cannot import talent strings from the game client.

Is Talc official, and do I need an account?

Talc is an unofficial fan-made tool, not affiliated with Blizzard. It is free and does not require an account.